// TOWN DIALOGUE SCRIPT
//    Town 44: Goblin Lair

begintalkscript;

variables;

short i,j,k,r1,choice;


//////


begintalknode;
	tag = 100;
	state = -1;
	nextstate = 100;
	condition = 1;
	text1 = "You reach the deepest chamber of the goblin lair. Here, their chieftain plans the many small raids and invasions that make these creatures such a pernicious threat.";
	text2 = "When you enter, she looks up at you, unsurprised. _Ahhhh ... Invader. Was waiting. You took so long. So long to send Avernum warrior to hall of Chief Cruncha!_";
	text3 = "_Now you die and we eat you. So sad. Bad death for Avernum warrior._";
	code =
		set_attitude(30012,10);
	break;
	

begintalknode;
	state = 100;
	nextstate = 101;
	condition = 1;
	question = "_What are you doing here?_";
	text1 = "_Spreading! You have exit to surface. We take it! Breed many thousands of goblins munchers! Send them out to flood surface and take it forever!_";

begintalknode;
	state = 100;
	nextstate = 101;
	condition = 1;
	question = "_Drop your weapons! You're under arrest!_";
	text1 = "_No. You always think goblins cowards. We brave! Bravest you ever meet!_";
	text2 = "_We even go out to face Empire after we take your fort! That how brave we are! Send many thousands of little goblin munchers to invade world!_";

begintalknode;
	state = 100;
	nextstate = 101;
	condition = 1;
	question = "_Actually, I didn't come to fight you._";
	text1 = "_You Avernum. Foolish with your treaties. Work with sliths? Work with nephilim? Never work with us!_";
	text2 = "_Goblins, we work alone! We send out to eat Empire thousands of our little munchers, and surface for us and us alone!_";

begintalknode;
	state = 101;
	nextstate = -1;
	condition = 1;
	question = "_Actually, that's a pretty good plan. I don't want to interfere with it._";
	text1 = "_Too late. You invade and kill us. Now you be meat to feed baby goblin munchers that come after you! Attack!_";
	action = END_TALK;

begintalknode;
	state = 101;
	nextstate = -1;
	condition = 1;
	question = "_You think you'll invade the surface? You have no hope!_";
	text1 = "_Goblins never die out. We never give up. We try again and again! Someday, we must win. Is just good gambling!_";
	text2 = "_Enough talking. You invade. We eat you. Is good punishment. Attack!_";
	action = END_TALK;

begintalknode;
	state = 101;
	nextstate = -1;
	condition = 1;
	question = "_No! It will be us who invade the surface, not you!_";
	text1 = "_Then we settle this is fair goblin way. We fight. As you die, you admit that we are better than you. Then we eat you. Fair all around. Attack!_";
	action = END_TALK;
	